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 grasp type



OmniDexVLG: Learning Dexterous Grasp Generation from Vision Language Model-Guided Grasp Semantics, Taxonomy and Functional Affordance

Zhang, Lei, Zheng, Diwen, Bai, Kaixin, Bing, Zhenshan, Marton, Zoltan-Csaba, Chen, Zhaopeng, Knoll, Alois Christian, Zhang, Jianwei

arXiv.org Artificial Intelligence

Dexterous grasp generation aims to produce grasp poses that align with task requirements and human interpretable grasp semantics. However, achieving semantically controllable dexterous grasp synthesis remains highly challenging due to the lack of unified modeling of multiple semantic dimensions, including grasp taxonomy, contact semantics, and functional affordance. To address these limitations, we present OmniDexVLG, a multimodal, semantics aware grasp generation framework capable of producing structurally diverse and semantically coherent dexterous grasps under joint language and visual guidance. Our approach begins with OmniDexDataGen, a semantic rich dexterous grasp dataset generation pipeline that integrates grasp taxonomy guided configuration sampling, functional affordance contact point sampling, taxonomy aware differential force closure grasp sampling, and physics based optimization and validation, enabling systematic coverage of diverse grasp types. We further introduce OmniDexReasoner, a multimodal grasp type semantic reasoning module that leverages multi agent collaboration, retrieval augmented generation, and chain of thought reasoning to infer grasp related semantics and generate high quality annotations that align language instructions with task specific grasp intent. Building upon these components, we develop a unified Vision Language Grasping generation model that explicitly incorporates grasp taxonomy, contact structure, and functional affordance semantics, enabling fine grained control over grasp synthesis from natural language instructions. Extensive experiments in simulation and real world object grasping and ablation studies demonstrate that our method substantially outperforms state of the art approaches in terms of grasp diversity, contact semantic diversity, functional affordance diversity, and semantic consistency.


ZeroDexGrasp: Zero-Shot Task-Oriented Dexterous Grasp Synthesis with Prompt-Based Multi-Stage Semantic Reasoning

Jian, Juntao, Wei, Yi-Lin, Mou, Chengjie, Lin, Yuhao, Zhu, Xing, Shen, Yujun, Zheng, Wei-Shi, Hu, Ruizhen

arXiv.org Artificial Intelligence

Task-oriented dexterous grasping holds broad application prospects in robotic manipulation and human-object interaction. However, most existing methods still struggle to generalize across diverse objects and task instructions, as they heavily rely on costly labeled data to ensure task-specific semantic alignment. In this study, we propose \textbf{ZeroDexGrasp}, a zero-shot task-oriented dexterous grasp synthesis framework integrating Multimodal Large Language Models with grasp refinement to generate human-like grasp poses that are well aligned with specific task objectives and object affordances. Specifically, ZeroDexGrasp employs prompt-based multi-stage semantic reasoning to infer initial grasp configurations and object contact information from task and object semantics, then exploits contact-guided grasp optimization to refine these poses for physical feasibility and task alignment. Experimental results demonstrate that ZeroDexGrasp enables high-quality zero-shot dexterous grasping on diverse unseen object categories and complex task requirements, advancing toward more generalizable and intelligent robotic grasping.



Lang2Morph: Language-Driven Morphological Design of Robotic Hands

Qiao, Yanyuan, Gilday, Kieran, Xie, Yutong, Hughes, Josie

arXiv.org Artificial Intelligence

Designing robotic hand morphologies for diverse manipulation tasks requires balancing dexterity, manufacturability, and task-specific functionality. While open-source frameworks and parametric tools support reproducible design, they still rely on expert heuristics and manual tuning. Automated methods using optimization are often compute-intensive, simulation-dependent, and rarely target dexterous hands. Large language models (LLMs), with their broad knowledge of human-object interactions and strong generative capabilities, offer a promising alternative for zero-shot design reasoning. In this paper, we present Lang2Morph, a language-driven pipeline for robotic hand design. It uses LLMs to translate natural-language task descriptions into symbolic structures and OPH-compatible parameters, enabling 3D-printable task-specific morphologies. The pipeline consists of: (i) Morphology Design, which maps tasks into semantic tags, structural grammars, and OPH-compatible parameters; and (ii) Selection and Refinement, which evaluates design candidates based on semantic alignment and size compatibility, and optionally applies LLM-guided refinement when needed. We evaluate Lang2Morph across varied tasks, and results show that our approach can generate diverse, task-relevant morphologies. To our knowledge, this is the first attempt to develop an LLM-based framework for task-conditioned robotic hand design.


HOGraspFlow: Exploring Vision-based Generative Grasp Synthesis with Hand-Object Priors and Taxonomy Awareness

Shi, Yitian, Guo, Zicheng, Wolf, Rosa, Welte, Edgar, Rayyes, Rania

arXiv.org Artificial Intelligence

We propose Hand-Object\emph{(HO)GraspFlow}, an affordance-centric approach that retargets a single RGB with hand-object interaction (HOI) into multi-modal executable parallel jaw grasps without explicit geometric priors on target objects. Building on foundation models for hand reconstruction and vision, we synthesize $SE(3)$ grasp poses with denoising flow matching (FM), conditioned on the following three complementary cues: RGB foundation features as visual semantics, HOI contact reconstruction, and taxonomy-aware prior on grasp types. Our approach demonstrates high fidelity in grasp synthesis without explicit HOI contact input or object geometry, while maintaining strong contact and taxonomy recognition. Another controlled comparison shows that \emph{HOGraspFlow} consistently outperforms diffusion-based variants (\emph{HOGraspDiff}), achieving high distributional fidelity and more stable optimization in $SE(3)$. We demonstrate a reliable, object-agnostic grasp synthesis from human demonstrations in real-world experiments, where an average success rate of over $83\%$ is achieved.


Using Visual Language Models to Control Bionic Hands: Assessment of Object Perception and Grasp Inference

Karaali, Ozan, Farag, Hossam, Dosen, Strahinja, Stefanovic, Cedomir

arXiv.org Artificial Intelligence

This study examines the potential of utilizing Vision Language Models (VLMs) to improve the perceptual capabilities of semi-autonomous prosthetic hands. We introduce a unified benchmark for end-to-end perception and grasp inference, evaluating a single VLM to perform tasks that traditionally require complex pipelines with separate modules for object detection, pose estimation, and grasp planning. To establish the feasibility and current limitations of this approach, we benchmark eight contemporary VLMs on their ability to perform a unified task essential for bionic grasping. From a single static image, they should (1) identify common objects and their key properties (name, shape, orientation, and dimensions), and (2) infer appropriate grasp parameters (grasp type, wrist rotation, hand aperture, and number of fingers). A corresponding prompt requesting a structured JSON output was employed with a dataset of 34 snapshots of common objects. Key performance metrics, including accuracy for categorical attributes (e.g., object name, shape) and errors in numerical estimates (e.g., dimensions, hand aperture), along with latency and cost, were analyzed. The results demonstrated that most models exhibited high performance in object identification and shape recognition, while accuracy in estimating dimensions and inferring optimal grasp parameters, particularly hand rotation and aperture, varied more significantly. This work highlights the current capabilities and limitations of VLMs as advanced perceptual modules for semi-autonomous control of bionic limbs, demonstrating their potential for effective prosthetic applications.


OVGrasp: Open-Vocabulary Grasping Assistance via Multimodal Intent Detection

Hu, Chen, Luo, Shan, Gionfrida, Letizia

arXiv.org Artificial Intelligence

Grasping assistance is essential for restoring autonomy in individuals with motor impairments, particularly in unstructured environments where object categories and user intentions are diverse and unpredictable. We present OVGrasp, a hierarchical control framework for soft exoskeleton-based grasp assistance that integrates RGB-D vision, open-vocabulary prompts, and voice commands to enable robust multimodal interaction. To enhance generalization in open environments, OVGrasp incorporates a vision-language foundation model with an open-vocabulary mechanism, allowing zero-shot detection of previously unseen objects without retraining. A multimodal decision-maker further fuses spatial and linguistic cues to infer user intent, such as grasp or release, in multi-object scenarios. We deploy the complete framework on a custom egocentric-view wearable exoskeleton and conduct systematic evaluations on 15 objects across three grasp types. Experimental results with ten participants demonstrate that OVGrasp achieves a grasping ability score (GAS) of 87.00%, outperforming state-of-the-art baselines and achieving improved kinematic alignment with natural hand motion.


Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy

Chen, Jiayi, Ke, Yubin, Peng, Lin, Wang, He

arXiv.org Artificial Intelligence

Generalizable dexterous grasping with suitable grasp types is a fundamental skill for intelligent robots. Developing such skills requires a large-scale and high-quality dataset that covers numerous grasp types (i.e., at least those categorized by the GRASP taxonomy), but collecting such data is extremely challenging. Existing automatic grasp synthesis methods are often limited to specific grasp types or object categories, hindering scalability. This work proposes an efficient pipeline capable of synthesizing contact-rich, penetration-free, and physically plausible grasps for any grasp type, object, and articulated hand. Starting from a single human-annotated template for each hand and grasp type, our pipeline tackles the complicated synthesis problem with two stages: optimize the object to fit the hand template first, and then locally refine the hand to fit the object in simulation. To validate the synthesized grasps, we introduce a contact-aware control strategy that allows the hand to apply the appropriate force at each contact point to the object. Those validated grasps can also be used as new grasp templates to facilitate future synthesis. Experiments show that our method significantly outperforms previous type-unaware grasp synthesis baselines in simulation. Using our algorithm, we construct a dataset containing 10.7k objects and 9.5M grasps, covering 31 grasp types in the GRASP taxonomy. Finally, we train a type-conditional generative model that successfully performs the desired grasp type from single-view object point clouds, achieving an 82.3% success rate in real-world experiments. Project page: https://pku-epic.github.io/Dexonomy.


Grasp-HGN: Grasping the Unexpected

Zandigohar, Mehrshad, Dasari, Mallesham, Schirner, Gunar

arXiv.org Artificial Intelligence

For transradial amputees, robotic prosthetic hands promise to regain the capability to perform daily living activities. To advance next-generation prosthetic hand control design, it is crucial to address current shortcomings in robustness to out of lab artifacts, and generalizability to new environments. Due to the fixed number of object to interact with in existing datasets, contrasted with the virtually infinite variety of objects encountered in the real world, current grasp models perform poorly on unseen objects, negatively affecting users' independence and quality of life. To address this: (i) we define semantic projection, the ability of a model to generalize to unseen object types and show that conventional models like YOLO, despite 80% training accuracy, drop to 15% on unseen objects. (ii) we propose Grasp-LLaVA, a Grasp Vision Language Model enabling human-like reasoning to infer the suitable grasp type estimate based on the object's physical characteristics resulting in a significant 50.2% accuracy over unseen object types compared to 36.7% accuracy of an SOTA grasp estimation model. Lastly, to bridge the performance-latency gap, we propose Hybrid Grasp Network (HGN), an edge-cloud deployment infrastructure enabling fast grasp estimation on edge and accurate cloud inference as a fail-safe, effectively expanding the latency vs. accuracy Pareto. HGN with confidence calibration (DC) enables dynamic switching between edge and cloud models, improving semantic projection accuracy by 5.6% (to 42.3%) with 3.5x speedup over the unseen object types. Over a real-world sample mix, it reaches 86% average accuracy (12.2% gain over edge-only), and 2.2x faster inference than Grasp-LLaVA alone.